Mist Ghost

  1. 3
    Mist Ghost
    2:05
    • FormatWAV
    • Bit Rate32 bit float
    • Sample Rate44.100

    Weather at 10,000 feet is always unusual, and I frequently find myself in severe rain and hail storms--including some early August snow storms.  Sometimes, however, I simply am in the clouds.  When that happens, even the goats look around in wonder.  There are more photos in the Media drop down and a video showing this trip.

    The opening sounds are created from a single drop of water, run through the HALion sampler and modified by various filter cutoff/resonance settings.  I slowly bring in Eventide’s Mangleverb, still set on ½ triplet delay, to bring back that breathing rhythm from the previous Wind Ghost.  I used that FX increase, along with a decrease of the attack through Steinberg’s EnvelopShaper to merge from a sharp attack at the beginning to no attack and only the “breathing” at the end.  The low tones that emerge in the middle are from the same bird sound once again, now played on the other Physis K4 keyboard since the Rise keyboard was useless with the note-on sticking.  Those tones were enhanced with Eventide’s Shimmerverb.  I also used the return of the chuff from the pipes, now available in the aftertouch on the keyboard with the Mangleverb rhythm, completed with Cableguy’s Shaperbox panning.

  • FormatWAV
  • Bit Rate32 bit float
  • Sample Rate44.100

Weather at 10,000 feet is always unusual, and I frequently find myself in severe rain and hail storms--including some early August snow storms.  Sometimes, however, I simply am in the clouds.  When that happens, even the goats look around in wonder.  There are more photos in the Media drop down and a video showing this trip.

The opening sounds are created from a single drop of water, run through the HALion sampler and modified by various filter cutoff/resonance settings.  I slowly bring in Eventide’s Mangleverb, still set on ½ triplet delay, to bring back that breathing rhythm from the previous Wind Ghost.  I used that FX increase, along with a decrease of the attack through Steinberg’s EnvelopShaper to merge from a sharp attack at the beginning to no attack and only the “breathing” at the end.  The low tones that emerge in the middle are from the same bird sound once again, now played on the other Physis K4 keyboard since the Rise keyboard was useless with the note-on sticking.  Those tones were enhanced with Eventide’s Shimmerverb.  I also used the return of the chuff from the pipes, now available in the aftertouch on the keyboard with the Mangleverb rhythm, completed with Cableguy’s Shaperbox panning.

Comments